Hello! I’m E. M. Neftelberg! I’m an author, enthusiast, and general encourage-r of all things kind and good! Below are some things you may enjoy! Continue reading
Note: This review will not contain any plot spoilers! It will contain character design spoilers.
Picture it: 1 am on a Saturday night. A Nintendo Switch in your hands, freshly unplugged from the charger, and a song both triumphant and sad accompanying your epic exploits across the battlefield. Take out the giant monster on the field. Reach the targeted destination to halt enemy reinforcements. Pull this lever to deactivate the traps on the floor so your units can move freely. Once you finish this battle, you can go back to training up your favorite unit in that skill they need to finally become a certain type of fighter…and you can go catch a fish in the pond, and cook it with another character, and also have lunch with the character you’re trying to woo – but first, the enemy must be routed. It will take the point of literally nodding off over your console before you stop tonight.
That’s how dedicated I became to playing – and completing – Fire Emblem: Three Houses.
As much as the summer heat takes its toll on my energy, memories of past hot days are filled with family outings. Growing up, we couldn’t afford to go on a fancy vacation every summer – who can? – but we didn’t need to, for the times we did venture out into the sun were day trips that hold a special place in my heart. Wandering boardwalks, visiting family friends, exploring places new and old…even those special vacations were treasured experiences. But as I’ve gotten older, I’ve noticed that these days are much fewer and farther between than they used to be.
I’ve been contemplating my next project, and the idea that appeals the most to me is a zine. A small, personal publication, everything made and designed and laid out on my own…a daunting task, but I’ve already published my own book. I’d like to put some of my ideas out into the universe to see if it can give me the push I need to get started. Continue reading
Hey there! A little late on the blog post for the week, I’ll admit, but I just wanted to let you guys know about my upcoming plans and how they will influence my posting schedule. It’s going to be on me to drag myself out of the time sink that is Fire Emblem: Three Houses, and I do intend to keep to active! But it’s gonna be hard, the game is quite good. Continue reading
I’m looking towards the coming cooler months with anticipation. The changing colors, the sense of festivities in the chill air, the comforting and homey scents and foods that transport us to childhood…autumn is a season which seems to stir up nostalgia in many, many people. It’s more than just not wanting to roast the moment you step outside. It’s about a liminal time in the year.
By now the internet has absolutely exploded over all the content coming out of SDCC, and don’t worry – certain parts of some announcements may become blog posts for a future date. But for now, I want to address the furry friend in the room, and that is the trailer for the live action movie adaptation of the Broadway musical CATS.
…I must admit, in the past couple of weeks, I’ve given in to a desire I’ve had for some time now. I’ve started to slowly construct some Ita Bags.
This sort of came to me out of the blue, and since I have some time this morning to write about it, I thought I ought to sit down and tell you my thoughts on choosing names for characters in media. Mostly writing, but at some stage a vast majority of art is writing.
Oh wow! I…am honestly taken by surprise by the influx of people now following my humble blog! Shout-out to Irina for the kind words on my post on Sarazanmai, that was…shucks, it’s an honor, really! And it’s an honor to get to post directly to all of you who saw what I’ve been doing here and thought it would be interesting to follow me! Hello!
If you’ve been following me on Twitter, you’ll know that I’ve been talking about and sharing things regarding Sarazanmai, the latest anime created by Kunihiko Ikuhara of Revolutionary Girl Utena, Mawaru Penguindrum, and Yurikuma Arashi fame. His body of work is known for being wildly and bizarrely quirky, chock full of symbolic meaning that may or may not be explained, stylized repeated sequences, serious themes, and a key trait of keeping you guessing as to what really happened long after you’ve finished engaging with one of his series.
Now, I’m no scholar of Ikuhara’s work, nor am I a smart anime person who knows all of the things about everything who can tell you how you ought to interperet cartoons. What I am is a writer and someone who enjoys stories in all their myriad forms, and I want to chat with you about the themes and ideas I think are important about Sarazanmai. I feel that opening up a dialogue and sharing thoughts is one of the best things you can do when analyzing media, so there’s no pressure to agree, disagree, validate, or be snooty about perceiving something one way or the other. Alright? Alright. Continue reading